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SHAREHOLDER PARTY

A board game about work

Praise the
shareholders

  • Roll
  • Move round the office
  • Ruin it for your colleagues
  • Deliver the KPIs

Two to six employees. Five, ten or fifteen minutes. Free, in your browser, nothing to install.

Browse open roomsFree · no download

Head office

The Board is in session
RECEPTION — START▶HOT DESK 1A — PAYDAY+5THE GLASS MEETING ROOM — BOARD▲FIRE ESCAPE DOOR — JUNCTION⋔THE PRINTER — DEDUCTION-4GOODS LIFT LANDING — PAYDAY+5STATIONERY CUPBOARD — STATIONERY✂THE WHITEBOARD — MEMO✉THE BOARDROOM — BOARD▲IN SESSIONTHE CORNER OFFICE — PAYDAY+5MEETING ROOM 2 — MINIGAME1:1OPEN PLAN (EAST) — MEMO✉PAYROLL — DEDUCTION-5THE CANTEEN — PAYDAY+5THE BREAK ROOM — MEMO✉THE BREAKOUT POD — BOARD▲GOODS LIFT DOOR — JUNCTION⋔THE ATRIUM SCREEN — SHAREHOLDERS◆FIRE ESCAPE LANDING — PAYDAY+5FACILITIES — DEDUCTION-4THE OFFSITE ROOM — BOARD▲THE SMOKING AREA — PAYDAY+6OPEN PLAN (WEST) — MEMO✉MEETING ROOM 1 — MINIGAME1:1THE SUPPLY CLOSET — STATIONERY✂THE EXECUTIVE FLOOR — BOARD▲FIRE ESCAPE: L4 — DEDUCTION-3FIRE ESCAPE: L3 — MEMO✉THE SERVER ROOM — SHAREHOLDERS◆FIRE ESCAPE: L1 — DEDUCTION-3LOADING BAY — DEDUCTION-3THE ARCHIVE — STATIONERY✂SECURE STORE — MEMO✉THE ROOF TERRACE — PAYDAY+8SADATBPR
  • SAM is on STATIONERY CUPBOARD with 22 shareholder value and 1 KPIs delivered.
  • DANI is on THE BREAKOUT POD with 9 shareholder value and 2 KPIs delivered.
  • TEMP BLAKE is on FIRE ESCAPE: L3 with 31 shareholder value and 1 KPIs delivered.
  • PRIYA is on THE SMOKING AREA with 14 shareholder value and 0 KPIs delivered.
  • PAYDAYGain shareholder value
  • DEDUCTIONLose shareholder value
  • MEMODraw an office event
  • CUPBOARDTake an item
  • 1:1Duel a colleague for a pot
  • THE BOARDBuy your next objective
  • SHAREHOLDERSSomething worse
  • JUNCTIONChoose a direction

At the end of every quarter

32 activities nobody asked for

See all 32
  • PRINTER JAM

    It is always tray 2.

    10s · presses

  • P0 INCIDENT

    It is 03:40 and you are the on-call.

    20s · cleared

  • INBOX ZERO

    It has never once been zero.

    20s · sorted

  • BUZZWORD BINGO

    Half of these are real. Only half.

    20s · correct

  • THE UPLIFT

    Applied from April, for consistency.

    22s · correct

  • AVOID EYE CONTACT

    They are looking for someone to own this.

    20s · pts

  • COFFEE RUN

    Eleven drinks. You wrote none of them down.

    20s · pts

  • THE TEN SECOND UPDATE

    Keep it brief. Keep it to ten seconds.

    24s · pts

Everybody plays the same one at once, it lasts under half a minute, and the winner takes the shareholder value. There are 24 more, including a revolving door you have to time, a manager whose eyeline you have to stay out of, and one where you have to talk for exactly ten seconds with no clock.

Every day at midnight UTC

Four daily office puzzles

See today's four

The loop

How a quarter goes

  1. 01

    Roll and walk the floor

    Take turns rolling a die and moving round the office. Paydays pay. Deductions deduct. The printer is a deduction.

  2. 02

    Survive the memo

    Land on a memo tile and one lands on you: a restructure, HMRC wanting underpaid tax, a P0 incident at 03:40. Ninety of them, and the Shareholders have twenty worse ones.

  3. 03

    Deliver the KPIs

    Reach a Board room with 12 shareholder value and sign off the next KPI on the roadmap. Deliver them all and you win. That is the prize.

Then everybody plays a short activity, and the next quarter starts. You pick how long the whole thing runs and the game fits it. Full rules are on how it works.

The stationery cupboard

Perks you can weaponise

Land on the cupboard and take something. You can carry three, and use one at the start of your turn. None of them will make you happy.

There is also a burnout meter. Overtime, the printer and the fire escape all push it up. Fill it and you are signed off with stress and miss a turn, which is the only way this game will ever let you rest.

  • OVERTIME AUTHORISATIONRoll two dice this turn. Costs you a little of yourself.
  • GOLDEN HANDCUFFSTake 8 SV from any one colleague. They agreed to this in writing.
  • SUDDEN REORGReport immediately to wherever the Board is sitting. Ends your move.
  • HR COMPLAINT (FILED)One colleague is suspended pending investigation. They miss a turn.
  • CREATIVE EXPENSES+12 SV. The receipts are in a drawer somewhere.
  • OUT OF OFFICEIgnore the next bad thing aimed at you. You simply weren't reachable.
  • DESK SWAPSwap places on the floor with a colleague of your choosing.
  • ANNUAL LEAVE (APPROVED)Three days off. Burnout down by 3. You will still check emails.

Nobody free?

Fill the empty chairs with temps. They play the board and the activities properly, they never wander off, and they can be beaten.

Playing with mates

Open a private room, send the six-letter code or the link, and you are going in under a minute. No accounts, no lobbies, no install.

On a phone

The whole thing is built for a thumb. Every activity works one-handed, and a locked-down work laptop runs it fine.

Free online workplace games, in the browser

Shareholder Party is a set of online workplace games you can play without installing anything. The main event is an online multiplayer board game for two to six players: roll, move round the floorplan, survive whatever the memo says, and race everybody else to deliver the roadmap. It runs entirely in the browser, so it works on a phone on the train and on a work laptop that will not let you install anything.

If you have ten minutes and a group chat, open a room and paste the link. If you have four minutes and nobody to play with, there are four daily puzzles instead: a corporate word game, a market cap chain, a grouping puzzle made of office line items, and a salary ordering game. The same four for everyone in the world, every day, with streaks and a share grid.

It is all free. There is no download, no account required, and nothing to sign up for. If you want your streaks and your record kept, an account does that and nothing else. Read how it works, or look at why browser games and running one at a work social.

The full reference

Everything in the game, written down. Useful before your first game and more useful after your fifth.

  • How to win

    Where the value comes from, when to buy, and the two mistakes that lose most games.

  • Every memo

    All 110 cards from both decks, what they say and what they do to you.

  • Objectives and items

    The whole roadmap, plus everything in the stationery cupboard.

More from the same corridor

A few small browser games by us and by friends. No downloads, no accounts, all free.

Your KPIs are waiting

Two players is enough. So is one, if you are prepared to hire temps.